Chpong
Starting a conversation with a stranger is hard. Chpong removes the hard part.
You play Pong with a stranger online. Every time the ball hits your paddle, the game pauses — and you must write something. Anything. You have 30 seconds. Then the ball comes back.
The conversation starts before you decide to have one.
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NOT YOUR USUAL RANDOM CHAT
→ Text-only. No webcam, no microphone, no jerkers-off.
→ Mandatory reply. You can't skip the other person.
→ No score. Winning is not the point — talking is.
→ Ephemeral. Nothing is saved. No logs, no history.
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WHY PONG?
Because you need something to do while your guard drops.
The game solves the opener problem: you're already playing, already committed,
already typing something — before you've decided to have a conversation.
Spontaneity happens because there's no pressure to perform.
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Free. Runs in the browser. No account needed. Open source.
Find a stranger. Play a round. See what happens.
Support: https://boosty.to/leodikadyrov
https://ko-fi.com/leodikadyrov
| Published | 18 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 17 days ago |
| Author | LeoDiKadyrov |
| Tags | browser, chat, Experimental, free, icebreaker, Multiplayer, pong, Retro, social, Two Player |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | Arabic, German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Japanese, Portuguese (Portugal), Portuguese (Brazil), Russian, Chinese |
| Inputs | Keyboard |
| Accessibility | High-contrast, One button |
| Multiplayer | Local multiplayer, Server-based networked multiplayer |
| Player count | 2 |
| Content | No generative AI was used |
Development log
- Devlog #1 — First Release17 days ago



Comments
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wtf who plays it, I got notification that my free rate on render almost ran out